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“Then,” details Turturro, “using the same uniform, we created different characters using Headshot, where we re-created the exact facial shape of our real actors. They used ZBrush to adapt their existing armor and guns to the characters. With Character Character 3, Turturro and his team crafted a digital human, adding some clothing and props like the UN Task Force content from the Reallusion Marketplace. And then obviously the economic and software help was fundamental.” How the new tools were used It’s not common to do sci fi-in my country.
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It’s hard to find support with this kind of content where I live. Turturro adds that the Reallusion Pitch and Produce program gave him and his colleagues “a huge impulse of energy. Those kinds of shots you have in your mind, but you just don’t try if you don’t have the tools, the know-how, time or even money, to do it.” “In the last week of post production I added a lot of shots, like the last shot of the trailer when a tooth falls near the character. “With Character Creator 3 and iClone 7, a new world of opportunities were opened, more than I believed,” describes Turturro. Then, deep into the COVID-19 pandemic, the director found a new way to deliver Invasion 2040-via Reallusion’s Pitch & Produce program, which saw the available tools expand to include Character Creator and iClone.
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